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Eso for blood glory honor
Eso for blood glory honor








eso for blood glory honor eso for blood glory honor

take advantage of combos whenever possible – you can look at your draw pile and your cooldown pile at any time by clicking it.be sure to consider a card’s benefit before adding it to your deck – great cards will serve no purpose if you never get to use them.use your first few hands to increase your gold with the Treasury patron – typically the higher value cards pack bigger punches.I think the highest Prestige he had all game was 10. I also took advantage of a patron that allowed me to create a bewilderment card (garbage card) and stuff it in his deck making what few ‘good’ cards he had nearly impossible to draw. Because I was well stocked with gold from earlier Treasury patron interactions, I was able to purchase a lot of those cards easily punishing him for his deck choice. He was using a new deck that offered the ability to remove Prestige from the opponent. The image above was from a hard-fought game with a veteran-level NPC. You can do this manually by clicking it OR it will happen automatically when you end your turn. This means that your ability to convert power to prestige is stifled until that agent is removed. You are not required to use an agent every hand. Likewise, if you have an agent on your table and want to activate it during the next hand, you will click it. But if they activate that agent, they receive the benefit listed on the card. You do not have to attack your opponent’s agents. If you are attacking agent cards with power, the health number will decrease by the amount of power you use to attack it. Once this agent cards is played, it stays active on the playing field to be used again at the next turn UNLESS the opponent clicks it (paying 3 power to remove it), uses a patron advantage, or has a counter-effect card to remove it. This means the combo effect of this card will ONLY activate if it’s part of THREE purple-suited (Duke Of Crows) cards played in a single turn.Īgents also have a health number at the bottom. Only when you play it later will you benefit from the effects this card offers. Once purchased, the card will go into your cooldown pile. And you may interact with patrons during your turn – not just at the end. You are not required to interact with patrons before ending your turn. You lose it when you complete your turn but you are not required to spend it. The more cards there are, the lower the opportunity for those good cards to appear as often. Your cooldown cards are shuffled only when you’ve played through your deck. For 2 gold, you can use the Treasury patron to exchange a 1 gold token card for a 2 gold writ card.Īnother note: while gaining new more powerful cards is a good thing, having too many cards can be bad. The first few turns of ToT is more about upgrading and acquiring more powerful cards from the tavern. Typically begin gameplay with all your non-suited coin-bearing cards. Gold coin cards are not suited so they can be played at any time. The beginning player gets the first pick of the tavern cards, so the second player (chosen at random) gets an additional coin for their first turn. This is where the game is purely for fun! NPC matches also count as progress on quests. In Casual mode, players can challenge other players without changes to their tier or standings.Īny matches with NPCs do not affect a player’s tier or standing on the leaderboards BUT you will earn rewards for winning or losing based on the challenged NPCs difficulty rating. Ranked mode is where players play each other to increase their tier and standing on the ToT leaderboard. There are several different modes of play in ToT. I didn’t have any issues with this in pvp games either. While playing with NPCs, I didn’t really find this an issue. When you are ready to complete your turn, you simply activate the timer. If 90 seconds, elapses, the turn ends automatically. Each player has 90 seconds to complete their turn. Turn Timer Is ActiveĪnother important note: there is a turn timer. Since the first player gets the first choice of the tavern cards, the opposing player gets an extra gold for his first turn. There are 5 cards laid out for either player to use in each hand. The rest of the decks are shuffled into the Tavern (center area). In The BeginningĮach player begins the match with 10 cards. If you reach 40, your opponent has one final hand to match or exceed your total but if you gain patron favor, the game is instantly concluded. There are two primary ways to win ToT – acquire 40 Prestige or receive the favor of all 4 patrons.










Eso for blood glory honor